beginoutdoorscript;
variables;

body;
beginstate 0;

break;
beginstate 1;

break;
beginstate 2;

break;
beginstate 10;
    run_scenario_script(24);
break;
beginstate 11;
    if (get_flag(220, 1) == 0)
        message_dialog("There is a stone hut here. Before you make it to the door an exceptionally young hermit steps out and says:", "_Hi! Oh, wait! I know what you want, but I am sorry to tell you that I haven't got time for that right now. We'll meet again in the inn on Azure Isle._");
    set_flag(220, 1, 1);
break;
beginstate 12;

break;
beginstate 13;

break;